I've also added a clock to the UI (convenient clock) tootips (world tooltips), enemy health bars (NPC health indicators), loading screens and very limited mana regen (basic mana regen) because running a couple hundred metres away from an enemy and going to sleep when injured is goofy. What I have put together with dream, enhanced sky, birds in Daggerfall, better ambience, handpainted models, reshade, distant terrain, real grass, vibrant wind, taverns redone (+ dream patch), post processing and splat terrain retexturing and readied spellcasting hands looks absolutely beautiful. I can understand people wanting the original experience to relive their childhood memories, or gain an appreciation for gaming history if they're TES superfans but I'm just after an enjoyable experience. How? How the FUCK do people play this?Ĭlick to expand.Totally disagree. I love the character generation, I love many of the mechanics and when things are working right I like the gameplay loop. So, before I give up on this game is there a way to fix/work around this bullshit? Because a dungeon crawler where you're forced to abandon 80% of quests that are in dungeons is too broken to be fun IMO. I can't imagine anyone ever finishing this game if my experience is typical. I know Daggerfall has a reputation for being a flawed masterpiece but this is pretty extreme. Could this be the issue? I've searched around a bit and everyone seems to be playing with smaller dungeons these days and I'm not seeing anyone complaining about this issue. I have "smaller dungeons" enabled as well.
I'm using a bunch of graphical enhancement mods and a couple minor gameplay tweaks but none of those should effect dungeon layout right? I was also using a couple quest packs but I deleted them and the problem has persisted. I have been doing a hard save before I take every quest but still, this is bullshit. Just rooms and floating in space, completely inaccessible. Whole sections of the dungeon that were not connected to the area I was in by any pathway. I've also tried map_revealall and what I saw mad my blood boil.
"Killall" has worked for me once, but more often it hasn't worked meaning that the thing I was supposed to kill actually wasn't there. I explore every inch of the dungeon, painstakingly look over the map for secret doors and I've even tried using console commands like "killall" and "tele2qmarker". I mean I've tried everything I can think of. The issue I'm having is that when I get sent on an quest to retrieve/kill someone or something from a dungeon at least 4/5 times that person/thing simply isn't there. I love so much about it but I'm finding it so close to unplayable that it may not be worth continuing for my own sanity. I've just about hit the wall with this game.